Game 3 world series

Largely consisting of bosses, Cuphead requires absolute concentration and precision. It’s always charming and honestly a creative masterpiece, but it will push the player’s buttons more than the player will push any of their own. https://gta-best.com/ Those who are feeling really brave can also try Expert Mode.

While many would argue that FromSoftware revolutionized the concept of difficult games, creating experiences that reward skill, patience, and perseverance, the Souls titles weren’t the first to employ this strategy.

This level is definitely one of the hardest looking levels in this game. This level requires you to collect 4 yellow dots spread out across the map. This means that you will have to do a lot of backtracking to get back to the safe zone in the middle. On top of all that, the blue dots are moving very quickly, requiring you to do the same. If you can operate quickly, you should be able to get through this level. However, it may take a few tries before you are used to the speed that you have to go.

Game of thrones world map

The map layer used in this website was drawn by theMountainGoat based on previous work by Tear of the Cartographer’s Guild. The map interface is based on the Google Maps API, with custom tiles generated by GMap Image Cutter Version 1.42 and arrows using code from Bill Chadwick. Intellectual property of A Song of Ice and Fire, this map and all locations belong to George R.R. Martin. If you find any errors in the map data, please alert me on the Westeros.org message board.

The Lands of Ice and Fire revealed that Vaes Dothrak is in the northeast corner of the Dothraki Sea, and Qarth is roughly straight south from it along the same line of longitude, though on the opposite side of Essos. East of both Vaes Dothrak and Qarth are the largest mountain chain in the known world, the massive Bone Mountains, which form a nearly impenetrable spine stretching from the southern coast to the northern coast of the continent. There are only a few passes between the Bone Mountains, forming a major barrier for west-east travel. Thus “everything east of the Bone Mountains” and “everything east of the Dothraki Sea and Qarth” are interchangeable phrases. Knowledge of lands east of this clearly defined dividing line is very limited, though the maesters of the Citadel do have a rough map of it. The lands around the Jade Sea are in contact with Qarth through regular sea trade routes, such as the great empire of Yi Ti. Asshai is located at the far eastern edge of the Jade Sea and is little visited, due to its ill repute.

The Iron Islands is a group of seven islands off the western coast of Westeros, directly north of Casterly Rock. They’re ruled by House Greyjoy out of Castle Pyke, and their naval reputation is arguably the best in the Seven Kingdoms. Culturally speaking, they probably represent Westeros’ biggest outlier. Since their land boasts poor farming conditions, they’ve historically acquired wealth through piracy, and their raiding parties would terrorize towns up and down the Westerosi coast, looting property and kidnapping women. Even after that practice was outlawed after Aegon’s Conquest, the Iron Islanders are still known as a people with little/no loyalty to anyone or anything apart from their own group.

Jonathan Roberts, the professional illustrator who drew the maps used in The Lands of Ice and Fire based on Martin’s instructions, was asked about the discrepancy between the TV map (based on earlier drafts) and the now-canon world map for the books he drew, which are different east of the Dothraki and Qarth. Roberts offered his unofficial opinion that it isn’t really an “inconsistency”, because again, the world map he drew is intended to be a map written by educated people in Westeros, and their knowledge about semi-mythical lands of the very far east is simply inaccurate to begin with (such as real-life maps produced in Medieval Europe that got the geography of China completely wrong). Thus neither the map the TV series was using nor his map can really be said to be an “accurate” map of Yi Ti and the regions of the Farther East.

The major difference between the early-draft map that HBO has been using for the TV series since Season 2 and Martin’s finalized map in The Lands of Ice and Fire is that the Jade Sea curves to the north in the early draft, but it curves sharply to the south in the final draft. Yi Ti is located on the northern coast of the Jade Sea, so the early draft map that HBO uses places it at a much more northerly latitude than in Martin’s final draft version. This would substantially alter Yi Ti’s climate, which is actually sub-tropical in the final draft map. In the final draft, the Hyrkoonian cities of Bayasabhad, Shamyriana, and Kayakayanaya are oasis-cities in vast rain-shadow desert on the eastern shoulders of the Bone Mountains. In contrast, the early-draft HBO map depicts them as port cities on the coast of the Jade Sea, west of Yi Ti.

Unreal work! Very detailed and accurate! It’s amazing what you’ve done to help breathe life into my favorite fantasy world! Everyone I know who is a fan of ASOIAF wanted to see/own maps of Westeros and beyond while reading the series and now we can! Thank you so much!

game 4 world series

Game 4 world series

To set the scene: The Dodgers took a 2-0 lead in the first inning thanks to another Freddie Freeman homer. The Yankees answered with a run in the second inning, but a base-running blunder from Anthony Volpe may have cost them a chance to tie the game.

The Yankees left two runners stranded in the first inning. In the second, Volpe’s decision to tag up on a ball Austin Wells hit off the wall in center field might have cost a run. Instead of Wells legging out a triple, Volpe advanced just 90 feet and Wells settled for a double. Alex Verdugo scored Volpe on a groundout, but that was the only run the Yankees produced.

Yankees reliever Mark Leiter Jr. struck out Shohei Ohtani on a 3-2 splitter with one out in the seventh and a runner on second. The moment helped preserve a 6-4 lead before the Yankees broke open the game late.

Before breaking the game open in the eighth inning, the Yankees had only five hits and the bottom of their lineup had driven in their first seven runs, but it worked. On a night when staying alive was the only thing that mattered, the Yankees finally got the big hit they needed, then managed to add on until the game was well out of reach.

It came in the form of a grand slam off Los Angeles Dodgers reliever Daniel Hudson — a 107.6 mph missile that landed a few rows beyond the left-field wall at Yankee Stadium — that gave the Yankees a lead they wouldn’t relinquish in an 11-4 rout to cut their series deficit to 3-1.

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